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| Video 5: Probability |
Probability
Native American Stick Game |
Overview
This game is based on a Native American game of chance. Students
compare what happened in their game (experimental probability)
with what is supposed to happen (theoretical probability).
Objective
Students will be able to explain theoretical and experimental
probability.
Standards
Addressed
Mathematics — Data Analysis
Grade 4
Probability, Benchmark G
13. List and count all possible combinations
using one member from each of several sets, each containing
2 or 3 members; e.g.,
the number of possible outfits from 3 shirts, 2 shorts and
2 pair of shoes.
Grade 5
Probability, Benchmark J
10. Compare what should happen (theoretical/expected
results) with what did happen
(experimental/actual results) in a simple experiment.
Probability, Benchmark K
11. Make predictions based on experimental and theoretical
probabilities.
Grade
7
Probability, Benchmark I
07. Compute probabilities of compound events; e.g., multiple
coin tosses or multiple rolls of number cubes, using such methods as organized
lists, tree diagrams and
area models.
Materials
Procedure
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Have each student decorate one side of four sticks
to show symmetry or Native American glyphs, which can be
found at http://www.WesternReservePublicMedia.org/onestate/glyphs.htm.
-
If the sticks are tossed in
the air, here are the possible
outcomes:
One colored side and three plain sides
One plain side and three
colored sides
Four colored sides
Four plain sides
Two plain and two colored sides
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Students will determine how many
points they will give for each possible outcome and write
it down.
There are
many possible point totals.
-
Divide students
into groups of three or four.
-
Twelve game tokens are placed
in the center of the group. The first player drops the
four colored sticks
onto the table or tosses them in the
air. He or she then
takes the number of tokens from the pile that was assigned
in step 3. If there are not enough tokens,
the
player can
take the number earned from an
opponent.
This continues until one person has all of the tokens.
That person is declared the winner.
-
Students should keep a record
of the outcome of each of their turns.
-
Discuss with the students
what point system they used and why. This could
be done with
a tree diagram and writing the sample
space. If
they have kept
a
record, you can have the students compare the experimental
and theoretical probability.
Answer: The fair scoring system is as follows: four
alike equals eight points, two alike equals
four points
and three of a kind equals three
points.

NOTE: There are many variations of this game.
One variation is to use six sticks and 10 game tokens.
The scoring is as follows:
-
If all six sticks land on the colored
side, the player
takes three tokens.
-
If all six sticks
land on the plain side, the player takes three tokens.
-
If
three are plain and three are colored, the player takes
one token.
-
If any other combination comes up,
the player gets no tokens.
Players can take tokens from
each other when none are in the middle. The winner is the
person who collects
all the
tokens.
The probability
for this
game is
more difficult to determine.
Evaluation
| Made a frequency table showing their tosses. |
5 points |
| Made a tree diagram. |
5 points |
| Wrote the sample space. |
5 points |
| Calculated the theoretical probability. |
5 points |
| Made a fair scoring system. |
5 points |
There are many versions of
this game online. One version can be found at http://educ.queensu.ca/~fmc/april2003/NativeAmericanGame.html.
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