-
Ask students to take out a piece of paper and draw a
line about half-way down. Ask them to label the left side of
the line as “Impossible” and
the right side of the line as “Certain.”
-
Read each of
the sentences below and ask them to put the letter of the sentence
where they think it goes on the line.
You will grow another head.
You will take at least one more
breath.
You will toss a penny and it will land heads-up.
You will go
on a vacation next summer.
You will go to the moon sometime
during your lifetime.
-
Have a
discussion about the students’ placements. “A” should
be considered impossible; “b” would be certain (although
they sometimes argue that it’s not absolutely certain); “c” should
be in the center because there’s an equally likely chance
of getting either; and “d” and “e” are
variable.
-
After this has been discussed, ask the students what
percent of the time they could expect to toss a head on a penny.
They
should
say
50 percent. Write 50 percent as a decimal and as a fraction
and put 1⁄2 on the line above the letter “c.”
-
If
this is one-half of the line, they should draw the conclusion
that 1⁄2 is halfway between 0 and 1; therefore, an impossible
event has a value of 0 and a certain event has a value of 1.
All other events will have a value somewhere between 0 and
1 and can
be written as a decimal, a fraction (ratio) or a percent.
-
Place
five red, one white and three blue game tokens in a paper bag
and record the quantities on the board.
-
Ask a student to choose
a token and tell what he or she thinks the probability is for
getting one of that color. Do this several
times
(replacing the token each time).
-
Ask the class to build a definition
of probability from this activity. Record their ideas. Following
is the correct definition:
| P(Event) = |
# of observations favorable to the event |
| |
|
| |
Total possible observations |
-
Point out that the following equation
is the correct way to write the probability of tossing a coin
heads-up:
| P(heads) = |
1 |
|
or P(heads) = .5 or P(heads) = 50% |
| |
|
|
|
| |
2 |
|
|
-
Go back to you bag of tokens. This time, have the first
student pull out a token and record the probability of
the color drawn.
Do not
replace the token. Have a second student pull out a token
and record the probability. Repeat this several more times.
The students
should
see immediately that the total will change with each draw.
-
If
the students need further help, use the following simulation:
Put a number of tokens of different colors into the bag,
only make each color equal to a letter grade. For example,
red equals
an
A, blue equals a B, etc. Make sure you have the same
number of tokens
in the bag as there are number of people in the class.
Tell the class that they are going to choose their report card
grade by
picking
a token. Do this once with replacement and once without
replacement.
You don’t have to repeat the exercise many times — they
catch on quickly.
- Make sets of cards (one set for every
two students) using index cards as follows:

-
Tell the students
that we are going to test their extra-sensory perception (ESP)
using probability.
-
Ask the students what the probability would
be for picking each of these items by chance. The answer
is P(shape) =
1⁄4
or .25.
-
Have the students pair up with a partner and each
take out a piece of paper. On the paper each student should
make a
table
like the
following:
-
One partner mixes the cards up and concentrates
on the symbol he or she is looking at. The other partner tries
to guess
what the card
is and records if they answer correctly or incorrectly.
-
Allow
about two minutes and instruct the students to change positions
so the other partner is guessing.
-
Have the students calculate
the percent they got correct.
-
By chance, they should have gotten
25 percent correct.
- Students should compare the experimental
probability (what actually happened) with the theoretical probability
(what
is supposed
to happen) of .25.
Students who guessed with greater than
25 percent accuracy have “good
ESP.” Watch out! They could know what you’re
thinking.
Students who guessed with less than 25 percent
accuracy probably shouldn’t go to Las
Vegas today!
At the end of class, give the students the following
scenario: “A
student has five hats. Two are blue, two are red and one
is white.”
Have them write the probability that they
will pick a blue hat when choosing randomly. Check their
responses and make sure that they
have used correct symbolization.