Overview
Students
toss coins and then use mathematical reasoning to determine if
a geometric game board is fair. Then they work in partners to
find theoretical probabilities of area models.
Outcome
Students will be able to calculate theoretical
probability of area models by finding the ratio of wanted areas
to total area.
Standards Addressed
Mathematics — Data
Analysis
Grade 7
Probability, Benchmark I
07. Compute probabilities of compound events;
e.g., multiple coin tosses or multiple rolls of number cubes,
using such methods as organized
lists, tree diagrams and area models.
Materials
- Pennies — enough for 20 per pair
of students
Procedure
-
Begin the class with a discussion of
games the students have played with other children. What does
it mean to have a fair game? They
should understand that each child would have an equal chance of
winning, in other words, a 50-50 chance, or 50 percent probability
of winning.
-
Divide students into pairs. Hand
out the game board.
One player will
pick shaded and the other white. They will each toss 20 pennies
onto the game board. If the majority of the penny lands on their
color,
they score a point. After 40 tosses, the player with the highest
score wins.
-
As a class, record how many shades won and how many
whites won. (There should be more whites.) Ask if the game
is fair or rigged.
This should
promote discussion. By dividing the grid into one-sixteenths,
they should see there are nine-sixteenths white areas and seven-sixteenths
shaded areas. Write out the probability for the students, showing
that white’s probability is more than 50 percent and shade’s
is less than 50 percent, definitely unfair.
-
Discuss experimental
vs. theoretical probability. In the long run, the player who
picked white should always win, even if the experiment
didn’t show that.
-
After this initial discussion, hand out
the Penny Tossing Fools? handout and have the students work
in partners to calculate the probabilities
of the
area models.
-
Extension: Have the students create their own game
boards. Ask for both a triangle and rectangle to be included.
They
can create
both
a fair and unfair game.
Answers for Penny Tossing Fools
-
P(shade)
= 8/16 or 1⁄2 or .5
P(white) = 8/16 or 1⁄2 or .5
-
P(red) = 1/25
P(white) = 8/25
P(blue) = 16/25
-
a. P(shade) = 17/36
b. P(shade) = 6/18 or 1/3
-
a. P(white) = 7/16
b. P(shade) = 9/16
Evaluation
| All 9 correct |
Clear evidence of understanding probability. |
| 8-7 correct |
Adequate evidence of understanding probability. |
| 6-5 correct |
Some evidence of understanding probability. |
| 4-0 correct |
Little evidence of understanding probability. |
|