Quiz Bus: Dealing with Data
Western Reserve Public Media
 
 
 
Introduction
 
Video 1
 
Video 2
 
Video 3
 
Video 4
 
Video 5
 
Resources
 
Activities
 
Teacher Materials
 
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Resources
TI-84 Graphing Calculator

Some Tips

  • Second Quit takes you to the home screen

  • Second Enter replays your earlier steps on your home screen

  • Second 0 gives you a catalog of commands

 

To Clear the List

  • Arrow up to list name

  • Hit Clear

  • Hit Enter

 

To Make a Plot

  • Enter the data by going to Stat and Edit

  • Enter data and hit Enter key with each entry

  • To make a graph:

    • Hit Second

    • Hit Stat Plot

    • Pick #1, #2 or #3

    • Turn it on

    • Select type of plot you want

    • Select list you want (the default puts List 1 as the x-axis)

  • Set the Window

 

To See Specific Points

  • Hit the Trace key to move around on the screen

 

To Get Statistics From One List

  • Go to Stat

  • Select Calc

  • Select 1-var stat

  • Enter List name

 

To Get a Median Fit Line

  • Go to Stat

  • Select Calc

  • Select Med-med or #3

  • Y=

  • Select Vars

  • Arrow down to Statistics and Enter or Select #5

  • Select EQ (Equations)

  • Select REG EQ (Regular Equation) and Enter or Select #1

  • Hit Graph

    OR

  • Go to Stat

  • Select Calc

  • Select Med-med or #3

  • Hit Second and whatever columns you are going to use.

  • Put a comma between entries and after the second entry.

  • Hit Vars

  • Select y-vars and Enter

  • Select whichever function you want to use (e.g. y1)

  • Select Graph (make sure you have the screen set correctly)

  • Use Zoom and select 9 if necessary.

 

To Input a Formula

  • Arrow up to the list name and write formula

    • Example List1 + List2

 

To Generate Random Numbers

  • Select Math

  • Select PRB

  • Select RandInt(

  • Insert starting number, ending number, and how many in each series, for example:

    • RandInt(1,100,5)

 

To Seed New Calculators for Random Numbers

  • Pick a four-digit number

  • Select STO

  • Select Math

  • Select PRB

  • Select rand

  • Enter

 

To Name a List

  • Go to Stat

  • Select Edit

  • Arrow to the top of the list

  • Right arrow to the right to List 7

  • Make sure the cursor box has an A showing and type in name of list

  • If no letter A is showing, go to Alpha and type in name of list

 

To Get a List Back That You Have Lost

  • Select Stat

  • Select 5—Set Up Editor

 

To Use a Named List in a Formula

  • While your cursor at any list name, Go to Second List

  • Select the name you want to use.

 

To Use a Name You Have Given a List in a Plot

  • Select Second

  • Stat Plot

  • Select #1, #2, or #3

  • Where it says xlist or ylist, select Second Stat

  • Arrow down to the list you named

  • Select Enter

  • Select Graph

 

To Delete a List Name You Have Entered

  • Go to Second and then Mem

  • Go to Delete

  • Select what you want to delete by hitting Enter

  • Be really careful with this. You could erase everything in the memory.

 

To Trace

  • Use the left or right arrows (this goes in the order of putting them in)

  • Select Down Arrow to go between two graphs on the screeen

 

To Link

  • To send:

    • Choose Second Link

    • Select what you want to sent by hitting Enter

    • Select Transmit

    • Do not press Enter until your partner presses receive

 

  • To receive:

    • Second Link

    • Select Receive

    • Hit Enter before the sender does.

    • Your calculator should display Waiting

    • After the sender hits Enter, select Overwrite

 

If You get an Error Message

  • Check what you have turned on by going to y= and see what is highlighted

  • Check your window

  • Check to see if the same number of items in the lists you are using if you are making a scatter plot

 

APPS Button

  • Go to the APPS button and select Probability Simulation (#6)

  • Press any key and you get a menu that includes these choices:

    1. Toss Coins

    2. Roll Dice

    3. Pick Marbles

    4. Spin Spinner

    5. Draw Cards and Random Numbers
  •  

  • Once you have selected a game, the line of blue buttons directly under the screen becomes active. For examples, in Toss Coins, the y= button allows you to escape, the Window button lets you toss one coin, the Zoom button tosses 10 coins, the Trace button tosses 50 coins and the Graph button clears the screen.

  • If you see the word Set in any game, this lets you set the preferences.

 
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